CR / RELEASE 2026-07-24
Rule 370.1
Replacement Effects apply to any event or instruction that qualifies for their application. A Replacement Effect will specify the circumstances by which an event or instruction will qualify to be replaced.
Rule hierarchy
Parent
370A Replacement Effect can alter the typical flow of play, including other cards' executions.Direct children
370.1.aAn event is the singular moment that results from a Game Action being performed or from a Game Object changing state. Example: The moment that results from a unit being killed is an event that can be referenced by game effects, or even skipped entirely. Example: The moment that results from a unit becoming Mighty is an event that can be referenced by game effects, or even skipped entirely.370.1.bWhen a Replacement Effect applies, it replaces the qualifying event with one or more Game Actions or events, or the qualifying instruction with another instruction.370.1.cReplacement Effects are applied before any qualifying event has actually occurred.