CR / RELEASE 2026-07-24

Rule 143.2.b.1

Although the unit’s Might is treated as 0, it is not 0. Effects that calculate Might increases and decreases use the actual value of the unit’s Might.

Rule hierarchy

Parent143.2.bIf a unit's Might is ever less than 0, it is treated as 0 when referenced by spells and abilities, and when summing Might to be assigned as damage in the Combat Damage Step. See rule 465. The Combat Damage Step for more information.

PROVENANCE

Pinned to Riot's source document

Effective date
2026-07-24
Release
2026-07-24
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