CR / RELEASE 2026-07-24

Rule 417.1.e.1

Only Valid Damage is Dealt. Example: A unit reads “when I take damage, give me +2 [M] this turn.” A spell is played that Prevents the next 3 damage the unit would take. If a player plays Hextech Ray targeting the unit, it will take no damage and its triggered ability will not trigger. If that player had played Void Seeker instead, it would be Dealt 1 and trigger its ability.

Rule hierarchy

Parent417.1.eValid Damage is a positive integer amount, greater than or equal to 1 Damage.

PROVENANCE

Pinned to Riot's source document

Effective date
2026-07-24
Release
2026-07-24
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