CR / RELEASE 2026-07-24
Rule 383.4
Some Conditions are commonly used and structured in a way that explicitly defines their use and other properties of the Effect that is associated with it.
Rule hierarchy
Direct children
383.4.aPlay Effects are Triggered Abilities whose Condition includes the Permanent that has the Play Effect being played to the board.383.4.bTargeting Effects are Triggered Abilities whose Condition includes a Game Object becoming targeted.383.4.cConquer Effects are Triggered Abilities whose Condition includes a Unit participating in, and successfully Conquering a Battlefield.383.4.dHold Effects are Triggered Abilities whose Condition includes a Unit being present at a Battlefield during the Beginning phase when a player scores Victory Points from Holding.383.4.eAttack Triggers are Triggered Abilities that trigger when a Unit or Player gains the Attacker designation for the first time during a combat.383.4.fDefend Triggers are Triggered Abilities that trigger when a Unit or Player gains the Defender designation for the first time during a combat.383.4.gSome effects may instruct a player to “activate” one of these named triggered abilities.