CR / RELEASE 2026-07-24
Rule 323
When a Cleanup occurs, the following Tasks become Outstanding in the order described:
Rule hierarchy
Direct children
323.11. If a player has points greater than or equal to the Victory Score, and more points than any opponent, that player wins.323.22. Assign or Remove the Attacker or Defender designation from Units as needed if there is a Combat in progress323.33. Handle outstanding board state323.43a. All Units that have Lethal Damage marked on them and that have Deathknell or other abilities that trigger on their own death will trigger such abilities now, making note of their current location, attributes, and other information relevant to add the trigger as a Pending Item See rule 808 Deathknell for more information.323.53b. All Units that have Lethal Damage marked on them are killed and placed in their owners' Trash. See rule 142.4. For more information on lethal damage.323.64. Players lose control of any controlled Battlefields without their Units occupying them if the turn is in an Open State and there is no Showdown or Combat ongoing there.323.75. Recall all Unattached non-Unit Gear and non-Unit Runes at Battlefields, and all Permanents and Runes in Bases other than their controller’s. Remove all Hidden cards from all Battlefields that are not controlled by the same player and place them in their owner's Trash.323.86. Mark a Showdown as Staged at each Battlefield that Contested was applied to.323.97. Mark a Combat as Staged at each Battlefield that Contested was applied to that have Units present controlled by opposing players.323.107a. If Units of two opposing players are no longer present at a Battlefield that has a Combat Staged before it has opened, the Combat will cease being Staged323.118. Remove Contested status from each Battlefield without Units controlled by the player who applied Contested to that Battlefield and without a Showdown or Combat ongoing there.323.129. If the current state is a Neutral Open State and one or more Showdowns are Staged at Battlefields without a Combat staged, the Turn Player chooses one of those Battlefields. A Showdown begins there.323.1310. If the current state is a Neutral Open State and one or more Combats are Staged at Battlefields, the Turn Player chooses one of those Battlefields. Combat begins there.323.1410a. If the current state is Showdown Open State and Combat is Staged at a Battlefield where there is a Non-Combat Showdown ongoing, that Showdown becomes a Combat Showdown.