CR / RELEASE 2026-07-24

Rule 204.3.b

When Costs within Instructions appear in spells, activated abilities, or in later parts of triggered abilities, the cost must be paid to get the effect during resolution of the spell or ability. Example: Bullet Time is a spell that reads “Pay any amount of [A] to deal that much damage to all enemy units at a battlefield.” As the spell resolves, its controller pays any amount of [A] as a cost, and deals that much damage to all units at a battlefield as the effect. Example: Ancient Henge is a gear that reads “[Reaction][>] [E]: Pay any amount of Energy to Add that much [A].” As the ability resolves, its controller pays any amount of Energy as a cost, and Adds that much [A] as the effect. Example: Insightful Investigator is a unit that reads “When you play me, choose an opponent. They reveal their hand. You may pay 2 XP to choose a card from their hand. If you do, they discard that card and draw 1.” As the ability resolves, its controller may pay 2 XP as a cost, and chooses a card from that player’s hand as the effect.

Rule hierarchy

Parent204.3Costs within Instructions: These Costs are part of the resolution of a spell or ability, and will take the form “[do X] to [do Y].”

PROVENANCE

Pinned to Riot's source document

Effective date
2026-07-24
Release
2026-07-24
Source PDF SHA-256
9c5fb8b8638f2cd19ceda237929fa2c37aac23c797cc7410294993470ba5a30b
Rendered rules SHA-256
8cc6bea6992957818c584e1b02742c6d3be805417004b96567b2cf2367a6dae0